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The Planes form the Multiverse Planescape: Torment is set in.

The Inner Planes[]

The Inner Planes are:

  • Elemental Plane of Fire
  • Elemental Plane of Water
  • Elemental Plane of Air
  • Elemental Plane of Earth
  • Negative Material Plane
  • Positive Material Plane

The Outer Planes[]

The Outer Planes are described in some detail in the game in conversations with Candrian, Trias and Ebb Creakknees among others.

Outer Planes
Celestia Bytopia Elysium Beastlands Arborea
Arcadia ↑Good Ysgard
Mechanus ←Lawful Outlands Chaotic→ Limbo
Acheron Evil↓ Pandemonium
Baator Gehenna Gray Waste Carceri Abyss

The layout of the planes reflects the layout of Dungeons and Dragons' extended 17-alignment grid, which is an expansion of the nine-alignment grid.


Celestia[]

The heavenly realm, where evil may visit, but only those who learn from the plane can climb.

"I am not the best person to speak of the planes of law, for the innate structure and ultimate patterns they impose frighten me. I steer clear of them, because I value my individuality more than I value the knowledge they'll bring me. They include regimented Arcadia, nearest of the good planes to the unbending order of Mechanus, and Mount Celestia, home of the archons, an island in the Silver Sea." - Candrian Illborne

Bytopia[]

A paradise for both hard-working folk and adventurers alike, with both civilized and savage halves.

"Bytopia, twin paradise of industry and labor, where all work toward the good of all" - Candrian Illborne

Elysium[]

A land so peaceful and pleasant, you may find yourself unable to leave.

"Elysium, the sweetest plane of goodness and calm I have ever come across. Alas, right now I am not well enough to enjoy any of their restorative effects." - Candrian Illborne

Beastlands[]

A land where animals are the dominant species, and where the circle of life is exemplified.

"The neutral upper planes contain the Beastlands, a place of neutrality and goodness, with a slight tinge of chaos, where the animals rule in the eternal noon and night." - Candrian Illborne

Arborea[]

A beautiful realm dedicated to the elven pantheon.

"The mountains are taller, the air clearer, the rivers purer, and the game larger than anywhere else. It is a true paradise, a place where passions run high and the wine never ceases to flow." - Candrian Illborne

Arcadia[]

A land of harmony, whether you like it or not.

Ysgard[]

The plane where war is fought for the sake of battle, without the repercussions of true death.

"I steer clear of Ysgard, for the most part - the endless battles and tests of mettle among the floating earthbergs of the plane don't do much for my disposition." - Candrian Illborne

Mechanus[]

The realm of ultimate order, where everything has its place, be it good or evil.

"Mechanus, is the very essence of law, a place where beliefs fit together, interlocking, turning, in a massive machine that is the entire plane. Some folks'd have it that the gears of Mechanus are the engine that drives the planes." - Candrian Illborne

Outlands[]

Main article: Outlands

The gateway to the outer planes, the Outlands is the ultimate travel hub, as well as one of the planes’ greatest mysteries.

"The Outlands are absolute neutrality. Probably the best place for a body to visit in the Outer Planes, outside of Sigil, if you don't want to have a plane's morality forced into your heart. Everything balances out in the Outlands - as it should be, for the plane that sits at the center of the Outer Planes. Powers' realms are scattered about here, and there are handfuls of 'gate towns' that open into the rest of the Outer Planes. The gate towns usually mirror the philosophy of the plane their gates open on to - and if the balance of belief isn't kept in the town, the town slips into the nearby plane. It's a bad situation for everyone, because few of the folks in the towns really *want* that change." - Candrian Illborne

Limbo[]

A realm of absolute chaos, where things that are what they seem cannot last, and where imagination can be reality.

"Limbo, a swirling morass of Chaos that follows no rules, none, and just when a body thinks he's classified its behavior, it goes and changes on him - or it doesn't. You just can't tell." - Candrian Illborne

Acheron[]

An eternal battlefield, where law and militarism are taken to its logical extreme.

"As much as I detest the order of the lawful Upper Planes, at least they present a modicum of goodness. Their lower planar counterparts, though... Acheron's a place of ricocheting cubes that never see an end to battle, swarming with the souls of dead humanoids." - Candrian Illborne

Pandemonium[]

A realm of madness, be it the wind, the gravity, or the ever-shrinking spaces that its inhabitants live within.

Baator[]

Main article: Baator

A realm of measured evil, one that recognizes that senseless violence is worse than purposeful violence.

"Baator is a place best avoided. Those baatezu - the fiends in the corner there - are but the merest expression of the deviant corruption embodied in that soulless machine of order. If you want more, talk to them, but remember: All that is bad about bureaucracy and order originates from Baator, and it spreads like a stain across the hearts of mortals. Though there is some knowledge to be found there, it is rarely worth the spiritual rape the plane inflicts." - Candrian Illborne

Gehenna[]

The plane of physical despair; its uneven surfaces, dust, and rockslides makes traveling hazardous.

"The neutral planes, eh? They're vile and barely understandable, and they're more insidious on their own than you could ever imagine. Take Gehenna, for example: Four volcanoes in stages of dormancy floating in an infinite void, each of them somehow *alive*, and each of them wanting your soul by whatever means they can get it. Populate it with yugoloths - the worst of the fiends, in my opinion, and you've got the place." - Candrian Illborne

Gray Waste (Hades)[]

The plane of mental despair; if the various plagues and diseases don't get you, apathy will.

"The plane of ultimate evil - at least, that's what they call it - is the Gray Waste, a no-place that drains color from your body and spirit, stealing away even your apathy." - Candrian Illborne

Carceri[]

Main article: Carceri

The plane of jails, liars, and betrayal. Trust no one on this plane, especially your own eyes.

Abyss[]

A place of infinite size and infinite hells, run by demons.

"The Abyss isn't someplace you should consider going. Where Baator's all orderly, the Abyss is full of chaos and change, and none of it's pleasant. When it becomes something that approximates normality, that's when you should be most wary of it. It's home to the tanar'ri, what most primes call 'demons', and they've got that name for a reason. They are unpredictable and murderous, and the few you can trust are few and far between." - Candrian Illborne

See also[]

Visited in the game:

Mentioned in the game, home Plane of companions

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