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Josh Jertberg is a video game developer who has worked as an animator on The Shield, Hunted: The Demon's Forge, Choplifter HD and as Lead Animator on Wasteland 2

Torment: Tides of Numenera[]

Jertberg is the Lead Animator for Torment: Tides of Numenera.

He is working with the Unity engine's root motion mechanism, a system that allows the animation to drive the characters movement through the world, which provides it an organic, lifelike quality. He explains that "this is in contrast to a traditional system that has code move and rotate characters position usually in a very linear way with animation simply being played on top."[1]

Usually, root motion is "used in conjunction with an analogue controller, the stick provides a natural curve to input." Emulating this with a mouse click, which, depending on the distance, sends the character into a brisk walk or an outright run, was the first of many challenges. "[Another] big challenge is that its a mechanical system that is non deterministic yet we need you to hit your mark reliably."[1]

Video[]

Torment_Tides_of_Numenera_-_First_Glimpse-0

Torment Tides of Numenera - First Glimpse-0

Pre-alpha footage showing the early stages of Josh Jertberg's root motion animation system for Torment.

References[]

  1. 1.0 1.1 Josh Jertberg, on the Official Torment Animation Discussion thread in the inXile forums. October 3, 2014.
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