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Josh Jertberg is a video game developer who has worked as an animator on The Shield, Hunted: The Demon's Forge, Choplifter HD and as Lead Animator on Wasteland 2

Torment: Tides of Numenera Edit

Jertberg is the Lead Animator for Torment: Tides of Numenera.

He is working with the Unity engine's root motion mechanism, a system that allows the animation to drive the characters movement through the world, which provides it an organic, life-like quality. He explains that "this is in contrast to a traditional system that has code move and rotate characters position usually in a very linear way with animation simply being played on top."[1]

Usually, root motion is "used in conjunction with an analogue controller, the stick provides a natural curve to input." Emulating this with a mouse click, which, depending on the distance, sends the character into a brisk walk or an outright run, was the first of many challenges. "[Another] big challenge is that its a mechanical system that is non deterministic yet we need you to hit your mark reliably."[1]

Video Edit

Torment Tides of Numenera - First Glimpse-003:17

Torment Tides of Numenera - First Glimpse-0

Pre-alpha footage showing the early stages of Josh Jertberg's root motion animation system for Torment.

References Edit

  1. 1.0 1.1 Josh Jertberg, on the Official Torment Animation Discussion thread in the inXile forums. October 3, 2014.

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