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George Ziets is an American video game designer best known as the Creative Lead for Neverwinter Nights 2: Mask of the Betrayer. He has since worked as a writer on Pillars of Eternity, and is now the Area Design Lead for Torment: Tides of Numenera.

He joined the Torment development team after the Kickstarter US$2.5 million stretch goal was reached.[1][2]


Video

Tales_of_Torment_Episode_4

Tales of Torment Episode 4

George Ziets explains the importance of the setting on a game's narrative. Through the example of the Bloom, he shows how the world of Numenera provides an excellent location for Torment.

References

  1. List of stretch goals on the official Torment tumblr.
  2. Second Torment: Tides of Numenera Kickstarter update. March 6, 2013.
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