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George Ziets is an American video game designer best known as the Creative Lead for Neverwinter Nights 2: Mask of the Betrayer. He has since worked as a writer on Pillars of Eternity, and is now the Area Design Lead for Torment: Tides of Numenera.

He joined the Torment development team after the Kickstarter US$2.5 million stretch goal was reached.[1][2]

Video[]

Tales_of_Torment_Episode_4

Tales of Torment Episode 4

George Ziets explains the importance of the setting on a game's narrative. Through the example of the Bloom, he shows how the world of Numenera provides an excellent location for Torment.

References[]

  1. List of stretch goals on the official Torment tumblr.
  2. Second Torment: Tides of Numenera Kickstarter update. March 6, 2013.
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