An exploit is an oversight that can benefit the player if taken advantage of.
This is a difficult concept to categorize with agreement from all players as it involves player choice; to most players, any deviation from the game not intended by developers is an exploit, but opinions as to the moral implications of this vary widely and are often conflated with definitions of what is a deviation from the intended game. The wiki should not judge – merely list.
Some bugs are commonly known as exploits, but this wiki defines bugs and exploits differently. Specifically, bugs are considered detrimental to the player. See Bugs for more information.
Unless noted otherwise, the exploits listed here are fixed with Qwinn's PS:T Ultimate WeiDu Fixpack.
- For more information on specific locations, see Areas.
- The Nameless One is immortal, so "dying" can be used as a form of fast-travel. This is used extensively in speed run challenges.
- The Modron Cube can be used to quickly teleport the Nameless One anywhere throughout Sigil. Useful for players attempting a low game time challenge.
- The gangs in the Alley of Dangerous Angles will attack and kill each other. This saves the Nameless One from having to do so, which can be useful at low levels.
- Companions can be recruited for the XP bonuses granted during conversation and then dropped from the party.
- Companions can be left out of range to avoid negative consequences of their presence, usually ones that result in different dialogue. Removing them from the party alone is not enough – if they are in the vicinity, they will speak. Some instances where companions influence dialogue:
- Lower Ward, Yi'Minn: dialogue is different if Dak'kon is present.
- Clerk's Ward, Thug Boss: information needed.
- Nordom's Upgrades: information needed.
- Ravel's transformation and 'temptation': dialogue is different depending on which companions are present, notably Fall-from-Grace and Annah.
- Pillar of Skulls: there are some things only possible if Morte or Annah are present.
- Burgher and Jasilya in Curst in Carceri: information needed.
- Yi'Minn's Soldiers will attack each other if not attacked, but this is less advantageous than other options.
- A Lim-Lim can be turned to stone by Marissa in the Brothel for Slaking Intellectual Lusts, but only with a certain dialogue path (bug); the stoned creature can be traded to Giltspur for the password to the Anarchists' warehouse.
- For more information on specific equipment, see Items.
- The gangs in the Alley of Dangerous Angles will attack each other and respawn infinitely until their leaders are defeated; they drop loot even if they are not attacked/killed by the Nameless One or his companions. Money is not very plentiful in PS:T, so it may be more worthwhile to move on to more lucrative areas.
- Copper commons: The Failed Shop in the Lower Ward gives the best return on items; with high enough charisma, they buy items for more than they sell them for.
- The Ancient Scroll found in the Carceri Warehouse can be used infinitely to gain scrolls, heal the party, etc. See Attributes, below.
- Celestial Fire can only be obtained if Trias dies. There is an alignment shift towards evil if he is killed by the Nameless One, but not if he is killed by Vhailor.
- It would seem the tattoos are mutually exclusive, but both the Tattoo of the Redeemer and the Tattoo of the Betrayer can be obtained. Redeem Trias and then let Vhailor kill him.
- An item receipt can be pick-pocketed from Nadilin in the Great Foundry. It can be given back to him for The Justifier, a hammer that is capable of speaking.
- Up to three copies of Celestial Fire can be obtained; see Curst Prison. This is mostly for fun since at least one copy cannot be used and the weapon can only be used by TNO. One of the copies is fixed with Qwinn's Fixpack, but not the first unusable one.
XP bonuses Edit
- After retrieving the tomb plans from the Lower Ward warehouse, Hamrys will give 2,000 XP every time he is spoken to; click on him, two lines of dialogue (with number keys), and repeat. Hamrys' dialogue ceases (and the quest is crossed out, contrary to some guides) once TNO gives the coffin pillow to its recipient for the Dream Machine quest.
- When Ebb Creakknees is encountered in the Carceri warehouse, his dialogue can be repeated for 225,000 XP each time. He is on his way out as the party enters, so the game needs to be paused, TNO selected, Ebb Creakknees clicked on, and the camera left centered on the rest of the party (not locked – that can cause all kinds of problems). Hit 1, 2, 1, and 1, and click on another party member for a rapid exit after dialogue. Ebb will leave permanently once he starts moving for the door, so follow these instructions perfectly or save after every exit.
- For more information on specific stats, see Attribute.
- Strength limitations, a vestige of the original D&D rules, can be circumvented by specialization as a fighter. See Strength for more information.
- High-strength characters always do maximum damage (bug).
- Characters can bash open containers; high strength makes this much easier than picking locks. Qwinn's Fixpack made the prybar more useful while making locks harder to break open.
- From levels 1-9, characters receive a random increase of 1-10 HP to their max health upon leveling up. Upon reaching level 10 (and for every level after that), the HP increase granted is a set amount. For this reason, it is advisable to save the game before leveling up so the game can be reloaded if the maximum HP bonus was not gained.
- One of the possible rewards of the Ancient Scroll is a bonus to any attribute; the Ancient Scroll can be used infinitely from within Dak'kon's inventory.
Bonus class Edit
- Once the Nameless One has trained as a mage, he can train as a multi-class fighter/mage, just as Dak'kon is, or thief/mage, similar to how Annah is a fighter/thief. As a fighter or thief, select Dak'kon, Fall-from-Grace, or Ignus, then right click on the map and then select spells, (or use the spell hot key?). Use the button to the left of the selection portraits to select the entire party, and then right click spells again.
- For more information on specific quests, see Quests.
- TNO can sign away the rights to his corpse three times to the Dustmen.
- Barkis, the bartender in the Smoldering Corpse Bar, can be talked into lowering the price of returning the Nameless One's eyeball regardless of TNO's charisma.
- Craddock in the Hive market pays double for working with him.
- Double XP from the advocate Iannis, in the Clerk's Ward.
- Godsmen in the Great Foundry can be attacked or stolen from with fewer consequences than intended.