Character Class represents a character's skill set. Planescape: Torment handles class differently than most RPGs in that the main character, The Nameless One, is allowed to switch classes at will with the help of trainers and practitioners.
Fighters are weapons focused warriors, trained to fight with skill and strategy. They are more durable and tough than other classes, able to take more hits and help prevent enemies from attacking weaker characters like Mages, Thieves and Priests.
- Main article: Spell
What mages lack in constitution and hardiness, they make up for in sheer power. Mages keep their distance in battle, relying on their spells to disable, confuse and deal great amounts of damage to enemies.
Thieves favor speed and dexterity over brute force in combat. They are more fragile than fighters, but also more deadly. Outside of combat, they have some very useful abilities, such as opening locked doors and containers, detecting and disarming traps etc.
The Nameless One cannot become a priest himself, but he can recruit a companion that is: Fall-from-Grace.
Class Mechanics Edit
Switching Classes Edit
The Nameless One can switch classes at will with the help of trainers and practitioners. When he switches, he retains his level and abilities from the previous class, but will be unable to use them. This means he can be a Level 5 Fighter / Level 8 Mage, but if he just switched back to being a fighter, he will not be able to cast any mage spells he might have learned until he becomes a mage again.
As explained above, what The Nameless One can do isn't multi classing in the regular D&D sense. He completely switches over to a different class.
However, there are two companions that actually have two classes permanently: Dak'kon and Annah. Dak'kon is both a mage and a fighter, and levels both at the same time. He can make use of both the mage spells and fighter skills simultaneously. Annah is both a fighter and a thief.