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Attributes

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Attribute Guides
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Attributes are a set of statistics that describe a character's strength, dexterity, constitution, intelligence, wisdom and charisma.

Character Points Edit

During character creation all six of the Nameless One's attributes are set at 9, and he gets 21 Character Points to distribute between them all.

Additional Character Points are granted throughout the game, when The Nameless One (TNO) gains a new level.

Torment features a curious departure from standard Dungeons & Dragon rules while also clinging to them at the same time, in a way that ends up being the reverse of D&D rules. In D&D, Strength was the only attribute that could advance above 18, at a certain percentage of the 19th point at a time, which is to say, it was very unlikely that any player could get 19 Str. In Torment, all the other attributes can go up to 19, no problem, only Str is still hampered by the percentage rule, so any increase of TNO's Str with Character Points can only proceed, from 18, to 18/10, to 18/20, etc.

However, there are two ways around this. The bonus gained from Specializations are not limited as Character Points are; if TNO is Str 18, and goes up to level 7 in the Fighter class before he gets that high in any other class, he will receive an unlimited +1 Str bonus and achieve 19 Strength. Character points applied thereafter will also be unlimited. The other way is from bonuses granted in the storyline, but the first is not available until Curst Prison, so that is not recommended for Fighters.


AttributesEdit

Strength Edit

Strength (Str) affects The Nameless One's ability to hit (THAC0) and the damage he inflicts in combat. Outside of combat, it influences how much he can carry and his ability to bash open doors and locked containers. It is also important for intimidating during conversations, which usually requires a score above 15.

Strength is most useful to fighters, chaotic and evil characters.

See Strength for more detailed information and ways to increase strength.


Dexterity Edit

Dexterity (Dex) influences The Nameless One's ability to avoid getting hit by an enemy, and gives him a better (lower) Armor Class. It is most useful for thieves, as it helps with all the thief skills, including stealth and pickpocketing.

Dexterity is also useful to fighters and chaotic characters.

See Dexterity for more detailed information and ways to increase dexterity.


Constitution Edit

Constitution (Con) allows The Nameless One to have more hit points and regenerate hit points faster.

Constitution is retroactive. That is, if TNO's Constitution is increased, he will gain all the Bonus HPs as if he'd had that Constitution from the start of the game. Conversely, it does not help to increase Con before leveling up.

See Constitution for more detailed information and ways to increase constitution.


Intelligence Edit

Intelligence (Int), while having no combat effects, is most useful for mages, as it increases the number of spells The Nameless One can memorize, as well as increasing his chance of learning a spell successfully. It increases the character's Lore skill and also affects many dialogue options if it is high enough (15+).

See Intelligence for more detailed information and ways to increase intelligence.


Wisdom Edit

Wisdom is a very important attribute in multiple ways. It gives the Nameless One more dialogue options, and gives any character a bonus to experience, making them level up much faster. It also helps The Nameless One regain memories from his past lives, and thus aids storytelling.

See Wisdom for more detailed information and ways to increase wisdom.

Experience Bonus Edit

Each point of Wisdom above 12, a gain of a 2.5% bonus to experience, which is at least cumulative, whether or not it is rounded up or down. At 25, a gain of 5% more bonus experience over 24

Wisdom Value Bonus to Experience
12 and lower No Bonus
13 2.5%
14 5%
15 8%
16 10%
17 13%
18 15%
19 18%
20 20%
21 23%
22 25%
23 27%
24 30%
25 35%

Charisma Edit

Charisma (Chr) gives The Nameless One more dialogue options, and can help him earn better monetary rewards. Charisma is useful to chaotic characters.

However, any challenges offered by Charisma requirements are easily met by the use of the Friends spell. Charisma becomes very important in Ravel's Maze. It can easily be raised to the 16 required, or even 18, with only one casting of the Friends spell, which TNO must cast on himself, as it only affects the caster. TNO can easily switch to Mage class to cast it and back to Fighter with Dak'kon's aid, or back to Thief class with the help of Annah, before the spell runs out.

See Charisma for more detailed information and ways to increase charisma.


Gaining Attributes Edit

There are many way throughout the game to permanently or temporarily gain bonuses to attributes. The most obvious way is every time the Nameless One levels up, he can spend one character point on any attribute.

Gains, both permanent and temporary are detailed on the specific attribute pages: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

The maximum permanent gains to attributes are (Not counting specializations):

Attribute Base Max Gain With Ancient Scroll*
Strength +4 +6
Dexterity +1 +3
Constitution +3 +5
Intelligence +2 +4
Wisdom +7 +9
Charisma +3 +5
AC +1 N/A
MaxHP +7 N/A

*The Ancient Scroll from Carceri can give +2 to any attribute.

Places to lose points:

Recommended Points at Character Creation Edit

Wisdom is by far the most important attribute in Planescape: Torment for the reasons stated above. Raising it to 18 at character creation is highly recommended.

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