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Weapons come in several varieties in Planescape: Torment.

Axes[]

Axes require Axes proficiency, and are typically used only by Fighters.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Antler Axe 2-7 Slashing -- -- -- 8
"Ascension" 3-10 Slashing +2 +2 +2 Slashing Dmg, +1 Cha, +1 AC 4
Axe of Celestial Fire 3-18 Slashing +3 +2 +2 AC, +10 fire dmg, +10% slashing resistance 3
Axe of the Jester 1-2 Slashing ??? ??? -2, -1, +1 or +2 to Int and Wis 3
Battle Axe 1-8 Slashing -- -- -- 7
Battle Axe of Quality 2-9 Slashing -- +1 -- 7
Blindsider 2-9 Slashing +1 +1 +2 AC, Immunity to Blindness 6
Butcherer of Innocents 3-10 Slashing +2 +2 Transfers HP from Target to Wielder, +2 Slashing Dmg 6
Crescent Hatchet 2-7 Slashing -- -1 -- 10
Edge of Oblivion 2-9 Slashing +2 +1 1-6 Cold Dmg, +50% Cold Res, +25% Mag. Cold Res 8
Enchanted Battle Axe 2-9 Slashing +1 +1 -- 6
Entropic Blade (Axe) 3-23 Slashing +2 +3 -- 1
Final Judgment 5-15 Slashing +2 +3 1-6 Fire Dmg 10
Hatred's Gift 3-13 Slashing +1 +1 Berserk 7
Heartgrinder 3-10 Slashing +3 +2 1-6 Electrical Dmg 6
Hollow Axe 1-8 Slashing -- -- -- 3

Daggers[]

Daggers require Edged proficiency, and are typically not able to be used by Priests.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Adahn's Dagger 2-5 Piercing +1 +1 -- 1
Backbiter 2-5 Piercing +1 +1 +1 Piercing Dmg, +10% Stealth 1
Blade of the Immortal 2-3 Piercing +1 +1 -- 1
Bone Dagger 1-6 Piercing +1 +1 +1 Piercing Dmg 2
Dagger of Celestial Fire 3-18 Piercing +3 +2 +2 AC, +10 fire dmg, +10% piercing resistance 3
Dak'kon's Zerth Blade
"Enlightenment" 2-7 Piercing +2 +2 +2 Piercing Dmg, +1 Cha, +1 AC 1
Entropic Blade (Edged) 3-23 Piercing +2 +3 -- 1
Fiend's Blood Dagger 3-8 Piercing -- +2 Poison Target, -4 Save vs. Spell, Berserk 1
Green Steel Dagger 2-5 Piercing -- -- -- 1
Green Steel Knife 1-4 Piercing -- -- -- 1
High Quality Stiletto 1-4 Piercing -- -- -- 1
Iron Spike 1-3 Piercing -- -- -- 2
Jagged Knife 1-3 Slashing -- -- -- 2
Kaarlac's Knife 1-3 Slashing -- -- Doubles all 1st Level Mage Spells 1
Knife 1-3 Piercing -- -- -- 2
Mad Splinter 2-5 Piercing +1 +1 Poisons Target, Breakable 2
Notched Dagger 1-6 Piercing +2 +2 +2 Piercing Dmg 2
Phantom Dagger 1-6 Piercing +3 +3 +3 Piercing Dmg 2
Poor Quality Stiletto 1-2 Piercing -- -- -- 2
Porphatys Dagger 1-6 Piercing +3 +3 1-6 Acid Dmg, Berserk 0
Ravel's Fingernail 2-7 Piercing +2 +2 2-12 Poison Dmg 1
Runeblade 1-4 Piercing -- -4 +50% Magic Res 1
Rusty Dagger 1-3 Piercing -- -- Fragile, Breakable 2
Scalpel 1-3 Piercing -- -- -- 1
Silver Fork 1-2 Piercing -- -- -- 2
Silver Hairpin 1-2 Piercing -- -- -- 1
Steak Knife 1-3 Slashing -- -- Fragile, Breakable 2
Stiletto 1-3 Piercing -- -- -- 2
Uhir's Knife 1-3 Piercing -- -- +1 Luck 1
Widowmaker 3-7 Piercing +2 +2 +2 Dmg, Poison Target, +25% Poison Res 1

Some unused daggers, present in the game files but absent in-game:

Fist Weapons[]

Fist weapons require Fists proficiency, and are typically used only by Fighters and Thieves.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Annah's Punch Daggers 1-4 Piercing -- -- -- 2
Assassin's Knuckles 1-10 Piercing +3 +3 Stuns, Silences, Poisons 1
Enchanted Punch Daggers 1-4 Piercing +1 +1 +1 Piercing Dmg 2
Entropic Blade (Fists) 3-23 Crushing +2 +3 -- 1
Fist Irons 2-4 Crushing -- -- -- 1
Gauntlets of Celestial Fire 3-18 Crushing +3 +2 +2 to AC, +10 fire damage, +10% crushing resistance 3
Gauntlets of Teeth 3-8
1-2
Slashing
Crushing
+1 +2 -- 1
Iron Knuckles 1-3 Cushing -- -- -- 1
Magic Punch Daggers 1-4 Piercing +1 +2 +2 Piercing Dmg 2
Mark of the Savant 3-18 Piercing +4 +3 +2 AC, +1 Dex, +15 HP, +25% Open Locks & Stealth, +10% Detect Trap 2
Punch Daggers 1-4 Piercing -- -- -- 2
Punch Daggers of Moorin 2-8 Piercing +2 +1 +1 Piercing Dmg, +2 AC, +1 Luck 2
Punch Daggers of Shar 1-4 Piercing +3 -- +2 Saving Throws, +35% Magic Res 2
Punch Daggers of True Death 1-4 Piercing -- +1 Poisons Target 2
Punch Daggers of Zar'Anun 3-12 Piercing +2 +1 +2 Piercing Dmg, +2 AC, +35% Stealth 2
Shards of Fate 1-100 Piercing -- -- Breaks after first use 1
Siphon Knuckles 1-6 Piercing +2 +2 Transfers HP From Target to Wielder 1
Spiked Gauntlets of Ogre Power 4-6
4-6
Crushing
Piercing
+1 +3 -- 1
Spiked Knuckles 1-6 Piercing +1 +1 -- 1
Umei Kaihen 3-21 Piercing +3 +3 +3 Dex, +10% Open Locks Detect Traps & Stealth 1

Some unused fist weapons, present in the game files but absent in-game:

Hammers[]

Hammers require Hammers proficiency, and are typically used only by Fighters.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Brimstone Hammer 2-9 Crushing +1 +1 +4 Fire Dmg, +25% Fire Res 7
Enchanted Hammer 2-9 Crushing +1 +1 -- 7
Entropic Blade (Hammer) 3-23 Crushing +2 +3 -- 1
"Foolsmiter" 4-14 Crushing +2 +2 -- 10
Hammer of Celestial Fire 3-18 Crushing +3 +2 +2 AC, +10 fire dmg, +10% crushing resistance 3
Hammer of Comminution 4-14 Crushing +1 +2 1-6 Acid Dmg 10
Hammer of Quality 2-5 Crushing -- +1 -- 6
HQ Sledgehammer 1-10 Crushing -- -- -- 8
Maul 1-4 Crushing -- -- -- 6
PQ Sledgehammer 2-7 Crushing -- -- -- 8
"Reason" 5-12 Crushing +2 +2 +2 Crushing Dmg, +1 Cha, +1 AC 6
Silver-Headed Hammer 1-4 Crushing -- -- -- 6
Sledgehammer 1-8 Crushing -- -- -- 8
War Hammer 1-6 Crushing -- -- -- 6
Work Hammer 1-6 Crushing -- -- -- 6

Maces & Clubs[]

Maces require Clubs proficiency, and are typically used only by Fighters.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Baatezu Mace 3-9 Crushing -- +1 -- 6
Blind Terror 1-2 Crushing +2 +2 Causes Blindness, 2-8 Acid Dmg 5
Club of Celestial Fire 3-18 Crushing +3 +2 +2 AC, +10 fire dmg, +10% crushing resistance 3
Club of Nettles 1-6 Crushing -- +2 Causes Confusion 3
Club of Piercing 1-6
1-6
Crushing
Piercing
+1 +3 -- 7
Death of Desire 2-7 Crushing +2 +2 1-6 Piercing Dmg, Causes Stunning 5
Entropic Blade (Club) 3-23 Crushing +2 +3 -- 1
Fiend Femur 3-8 Crushing +2 +2 -- 4
Heaven and Earth 2-20 Crushing +3 +3 +3 Crushing Dmg, +2 Str 2
Iron Prybar 1-6 Crushing -- -- -- 4
Left Arm #985 1-6 Crushing -- -- -- 4
Leg Bone Club 1-6 Crushing -- -- Fragile, Breakable 4
Mace (PS:T) 2-8 Crushing -- -- -- 7
Pharod's Crutch 2-7 Crushing +1 +1 -- 4
Poor Quality Mace 1-7 Crushing -- -1 -- 8
Severed Arm (Yours) 1-8 Crushing +1 -- +2 Crushing Dmg, New Tattoos 4
The Justifier 3-12 Crushing +2 +2 Increases Regeneration 2
Vrock Club 4-16 Crushing +2 +2 Poisons Target 3
Wooden Club 1-6 Crushing -- -- -- 4

Some unused fist weapons, present in the game files but absent in-game:

Teeth[]

Having no means to wield any other types of weapons, Morte relies on his teeth during combat. Teeth, like any other weapon, can be swapped, replaced, equipped, unequipped, bought and sold.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Fiend's Teeth 1-6 Crushing -- -- 18/30 Str, +50% Cold Res, +10% Fire, Electricity, Poison Res 4
Ingress' Teeth (Level 1) 1-6 Crushing
or Piercing
-- -- -- 4
Ingress' Teeth (Level 5) 1-6 Crushing
or Piercing
+1 +1 +1 Crushing or Piercing Dmg 4
Ingress' Teeth (Level 8) 1-6 Crushing
or Piercing
+2 +2 +2 Crushing or Piercing Dmg 4
Ingress' Teeth (Level 12) 1-6 Crushing
or Piercing
+3 +3 +3 Crushing or Piercing Dmg, Temporary Paralysis 4
Teeth of the Fire Drake 1-6 Slashing +1 -- 3-8 Fire Damage, Immunity to Fire 4
Teeth of the Viper 2-7 Piercing +1 -- Poisons Target, Immunity to Poison 2

Missiles[]

Only ever used by Nordom, crossbows and bolts require Missile proficiency.

Name Dmg Dmg Type Enchant THAC0 Special Speed
Acidic Sponge Bolts 1-2 Crushing -- -- 6 Acid Dmg on Impact 10
Bolts of Acheron 2-5 Crushing +1 +1 Causes Stunning 10
Bolts of Kessek the Devourer 4-8 Piercing +2 +4 -- 5
Bolts of Whistling Doom 4-16 Crushing +2 +2 -- 10
Bolts of Wincing 2-9 Piercing +1 +1 2-9 Slashing Dmg, + Chance of Critical Hits 10
Jagged Bolts 3-6 Piercing +1 +1 -- 10
Nordom's Crossbow Bolts 2-5 Piercing -- +1 -- 10
Nordom's Crossbows Varies -- +1 +1 -- 10
"Rule-of-Three" Bolts 6-15 Piercing -- -- Head Splits into Three on Impact 10
Winged Bolts 3-6 Piercing -- +1 -- 5
Zephyr Bolts 2-5 Piercing +1 +1 -- 10
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