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Alignment/Law

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Alignment Guides
Alignment
Good Guide
Evil Guide
Chaos Guide
Law Guide
"Law (or Lawful) is the belief that everything should follow an order, and that obeying rules is the natural way of life. Lawful creatures will try to tell the truth, obey laws, and care about all living things. Lawful characters try to keep their promises. They will try to obey laws as long as such laws are fair and just."
"If a choice must be made between the benefit of a group or an individual, a Lawful character will usually choose the group. Sometimes individual freedoms must be given up for the good of the group. Lawful characters and monsters often act in predictable ways. Lawful behavior is usually the same as behavior that could be called good."[1]

Below is a detailed guide of what The Nameless One can say and do in order to become Lawful.

General GuidelinesEdit

In order to become Lawful, The Nameless One should:

  • Tell the Truth
  • Never Lie
  • Never break a Vow
  • Not join the Anarchists or the Xaositects
  • Not taunt Morte or have conversations with skeletons, zombies or bark at madmen.

Note: The values for alignment are hidden in Planescape: Torment. Qwinn's Tweak Pack has a component called the Scale of Souls, which, if installed, allows the player to view alignment values. The Nameless One starts the game with a "Good" and "Law" rating of 0, signifying neutrality. Chaotic acts subtract from the "Law" value, and when the rating reaches -21, the alignment changes to Chaotic; when it reaches 15, the alignment switches to Lawful.[2]

Lawful ActionsEdit

The MortuaryEdit

2nd FloorEdit

3rd FloorEdit

1st FloorEdit

  • Admit waking up on a Slab upstairs to Soego.
  • Support staggering zombie
  • Make vow to Deionarra


The Hive, Mortuary AreaEdit

  • Telling Sev'Tai "their actions were unjust".


Gathering Dust BarEdit

  • Telling Emoric the truth that TNO doesn't entirely agree with the faction's philosophy.
  • Telling Emoric TNO is immortal (will also cause TNO to renounce membership in the Dustmen faction)
  • Telling Emoric the truth without having previously promised Pharod you wouldn't tell.
  • Giving Awaiting-Death his money back after freeing him.
  • Saying "Truth: Old" to Sere when she asks how old she looks.


The Hive, Smoldering Corpse AreaEdit

  • Telling Mourns-for-Trees it "makes no sense" to think that if enough people care, the trees will live.


Smoldering Corpse BarEdit

  • Telling Dak'kon the city is not flawed because he may simply not see the purpose.
  • Telling Alais the Truth.
  • Truthfully disagreeing with Ilquix when he mentions despising lawful creatures.


Fell's Tattoo ParlorEdit

  • Promising Annah that no harm will come to her in the presence of Fell


The Hive, Marketplace AreaEdit

  • Relaying Jhelai's reply to Craddock word for word.
  • Vowing to let Ash-Mantle go after he tries to run and TNO catches him (TNO can only ask one question, otherwise he'll become more chaotic instead)
  • Telling Reekwind truthfully that TNO has no money for his stories.


The Hive, Northwestern AreaEdit

  • Telling Fleece the truth, that TNO doesn't know where his aunt lives.
  • Returning the extra money after Fleece is caught stealing and made to give back what he stole.


The Hive, Alley of Dangerous AnglesEdit

The Hive, Ragpicker's SquareEdit

  • Telling Marrow-Friend that TNO will let him bite him, and subsequently allowing him to.
  • Offering to help Old Mebbeth with her chores after doing her quests. (Also increases goodness)
  • Asking Yellow-Fingers for proof that he owns Morte.


Trash WarrensEdit

  • Telling Bish that TNO has no name, and confirming that fact.


Buried VillageEdit

  • Offering to buy Marta's items off her. (Also increases goodness)
  • Telling Radine she has no right to the number.
  • Giving Ku'u Yin his number back without demanding compensation. (Also increases goodness)


Pharod's Court Edit

  • Telling Pharod: "Truth: I have forgotten myself".
  • Telling Pharod about the tattoos on TNO's back.
  • Vowing not to tell anyone about where Pharod's getting his bodies. (And keeping the vow, otherwise it's chaotic.)
  • Vowing not to kill Pharod if TNO doesn't like his answers.
  • Saying that TNO is sorry for Pharod's loss, and will try to make it up to him if he can. (Also increases goodness.)


Weeping Stone CatacombsEdit

Dead Nations Edit

  • Promising not to tell the answer to the Riddling Skeleton's riddles to anyone (and keeping the promise, otherwise it become chaotic)
  • Vowing not to tell anyone about the Silent King's fate. (Breaking the vow increases chaos instead.)


Alley of Lingering Sighs Edit

  • Telling the Dabus the truth about how the other Dabus died.


Lower WardEdit

Clerk's WardEdit

UndersigilEdit

Lawful CharactersEdit

ReferencesEdit

  1. Gygax, Gary; al.], Dave Arneson ; edited by Tom Moldvay ; illustrations by Jeff Dee ... [et (1981). "Dungeons & dragons : fantasy adventure game : basic rulebook". Lake Geneva, WI: TSR Hobbies. Template:Citation/identifier. 
  2. Qwinn's PS:T Tweak Pack readme, detailing how the Scale of Souls component works, as well as alignment ratings.

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